| Author | Thread Statistics | Show CCP posts - 34 post(s) | 
      
      
        |  Phig Neutron
 Rubicon Cubism
 
 80
 
 
       | Posted - 2015.03.21 21:30:29 -
          [1] - Quote 
 These ideas are all excellent. I would especially like to be able to have more than one "outpost" per system, potentially even from rival groups. It would also be good to make outposts destructable -- I remember there was a lot of outpost-building several years ago, but I don't think it happens much any more because the universe is pretty well saturated. I wonder if the devs intend to replace ALL outposts with this new system, even NPC outposts in highsec.
 
 My only worry is that this removes the possibility of having things in "permanent storage". I have stuff all over the galaxy and it's always a treat to find something that I left behind years ago. I also quit the game for a few years and then came back. It wouldn't have been nice to find all my ships were exploded in my absence.
 
 Here's my proposed solution: allow us to land our ships, and store our items, on moons or planets.  That would be "permanent storage" but have no services or utilities. If you want to buy and sell, reprocess or manufacture, you'd have to put your assets at risk by flying them to a structure in space.
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        |  Phig Neutron
 Rubicon Cubism
 
 80
 
 
       | Posted - 2015.03.21 21:32:38 -
          [2] - Quote 
 sorry, duplicate
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        |  Phig Neutron
 Rubicon Cubism
 
 80
 
 
       | Posted - 2015.03.21 23:13:45 -
          [3] - Quote 
 
 Phoenix Jones wrote:Beta Vixen wrote:f. AI should target any ship trying to use entosis first ... basic defense principle. f) Actually that might remove the whole thing with using the entosis link if your ship gets poped in 10 seconds by the defense system. Whats the point then. The point would be to bait the guns. You put an entosis link onto something with a great tank, put a bunch of logi ships on it, and then you can bring anything else you want with no fear of being targeted by the structure you're shooting.
 
 However the AI is done, it should not be so predictable that attackers can figure out how to game the system. Either the AI is extremely intelligent, or, you let the defenders program the AI so that they can confound the attackers.
 
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        |  Phig Neutron
 Rubicon Cubism
 
 81
 
 
       | Posted - 2015.03.21 23:27:56 -
          [4] - Quote 
 
 Beta Vixen wrote:n. pls also think out how to simplify the moon mining to reactions mechanism. {while you're at it, can you simplify PI setup? maybe use same interface?
 
 
 I totally disagree. I think CCP should be looking for ways to complexify industry. The T1 manufacturing system, in which 90% of the items in the game are made out of the same 7 minerals with a blueprint and no intermediate steps, is incredibly limiting. Capital construction and T2 mineral production is barely more interesting. The PI system is so far the most interesting industrial mini-game in EVE, but affects only a tiny fraction of items. Transforming the industrial process for all those T1 ships and modules would be a huge improvement, whether it means adding more different types of minerals, requiring that ships be made out of subsystems instead of produced in one step, or something else.
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        |  Phig Neutron
 Rubicon Cubism
 
 81
 
 
       | Posted - 2015.03.21 23:37:26 -
          [5] - Quote 
 New structure idea: Space Elevator
 Purpose & function: Ships, modules, and other inventory can be placed in "long term storage" on the surface of a planet (temperate, barren, ice) or moon. Orbital storage (the top of the elevator) is limited to 1,000,000m3 of assembled, moored ships and 10,000m3 of stored items, and can be accessed immediately. Surface storage is unlimited, invulnerable, and free of charge. Moving items to or from the surface takes 10 minutes. Items on the surface cannot be retrieved without a working space elevator. Could also be used to pick up PI products from the surface.
 
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        |  Phig Neutron
 Rubicon Cubism
 
 86
 
 
       | Posted - 2015.03.23 16:53:42 -
          [6] - Quote 
 
 CCP Nullarbor wrote:VolatileVoid wrote:Just a question.
 Where will be the room for part time players with or within a corp?
 
 With the current sov system and stations it is highly possible that your stuff is still accessible if you login next weekend.
 With the new sov system and destructible big containers it is highly possible that your stuff isn't accessible next weekend and blown up the week after.
 Therefore part time players can't have reasonable stuff in sov null anymore including any kind of industrial activity.
 
 That is the reason for the proposed ejection mechanics which will keep your personal assets safe for a period of time for you to collect. 
 You're blowing off his concern. Not everybody has a jump freighter alt that they want to put at risk every other weekend, or a carrier/bowhead to pick up a bunch of fitted ships in a war zone. Under this new system, no one is going to bring more than one or two ships into 0.0 at a time, and forget about anybody bringing materials and doing industry! You will see many more people based out of NPC space and just going into 0.0 on roams. I strongly recommend you think about some mechanic for "cold storage" of assets, perhaps on planet or moon surfaces, so that you can build up assets over time in nullsec.
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